In the last few days, interested teenagers got to try out, what it is like to study computer science at our university. And like the last years, we offered one of the three projects the pupils could choose from. During this week, they did not just get a look at our daily lifes, but instead got to experience hands on, what it takes to make a robot play soccer.
Our new friend Cozmo, a robot produced by Anki, joined us for this years project, and thanks to its intuitive programming environment made it rather easy for the students to solve various problems and to programm and play games with or against Cozmo. Step by step they helped Cozmo to reach his dream goal to become a soccer star player.
In contrast to the last years, this time we tried a different learning concept, developed by a master student at our university. In various tasks the 13 children first learned how to work with the robot and his graphical programming environment, before later going on to use a “real” programming language. The main goal was to make Cozmo shoot a goal on friday.
Even though this was a challenging task, the students quickly recognized how to use Cozmos sensors to find the ball in the camera image, then calculate the position in the real world, to then figure out where he is supposed to move.
Besides working on the project, the pupils were also keen to see our campus, so we showed them around in the labs of TAMS. They got to control a robotic arm with a HoloLense and watch as Trixie searched for interestingly colored objects.